Feel Three
  • Order
    • Home User
    • ————————
    • Commercial User
  • FAQ
    • Specs
    • About
      • Game Support
    • How does it work?
      • What makes it different?
      • Won’t your view change when the platform moves?
    • Safety
    • Vision Goals
  • Contact
    • Demos
    • General
    • Investors
    • Survey
    • Privacy Policy
Select Page

Quantifying and identifying VR motion sickness causes, in order to solve them.

by news | Nov 4, 2014 | Motion Sickness

Brendan Iribe’s, the Oculus CEO, comments at the Web Summit in Dublin today were interesting not only for the warning he gives to other companies, but for the problems Oculus still face. “We’re a little worried about some of the bigger companies putting out...
Latest Picture
Recent Comments

  • Runar on Game Support
  • runar on Game Support
  • Axa on Game Support
  • Martin on Game Support
  • Antonio on Game Support
Tag Cloud

ABS asia Autodesk Inventor BBQ CANNOT China Cloud Imperium CPU Crescent Bay DOF Elite Dangerous Europe Fateh Merrad Feel Three FPS Hardware Workshop HMD Hong Kong HUGE IR John Carmack Kicking It Forward KS LCD LED London Mecanum Wheel Mecanum Wheels Motion Simulation NDA Oculus Rift PC PLA Power Supply RFQ RSI SDK Star Citizen Twitter TWO UK US USB VR William Burke
RSS FEED

Recent Posts

  • This could be the summer of broken Quests…. but it doesn’t have to be!
  • Protected: Rotation Cancellation in Unity
  • Shortcut to Boston
  • Boom 20,000 followers on Twitter! :)
  • Project status….
  • My OctoPi settings
  • Back from OC2
  • Oculus Live report from GamesCom
  • HTC Vive report from GamesCom
Privacy Policy
  • Facebook
  • Twitter
  • RSS