Hand tracking….

To track my fingers I need to first track a circle…. Seek and ye shall find

[iframe width=”853″ height=”480″ src=”https://www.youtube.com/embed/jihxqg3kr-g” frameborder=”0″ allowfullscreen]

15 lines of code in SimpleCV (computer vision)….

I wonder if this is how Trinity Magnum got started…. I think I better get a PS3 camera from ebay, otherwise I have everything I need already. The PS3 camera is really cheap and has a superb frame rate for very fast tracking, it’s also easy to filter for IR so it makes seeing IR illuminated objects so much easier and more accurate.

Throwing together a new prototype for 6DOF hand tracking….

Oculus Connect was pretty good but I was really hoping for a input device reveal. I think a lot of other people were too since we’re in danger of some really expensive solutions becoming the ‘standard’.  Stem and PrioVR are pretty cool, but not only expensive but massive overkill or underkill for VR input. The solution that will win will be the one that lets you see your hands and tracks fingers. Being able to hold a ‘gun’ would also be very useful. Anyway, I have a few ideas to achieve this, and cheaply, which is always good.

The seed was planted long ago 🙂

Just like the Rift the best way to do something new is to put together existing technology, open source it and let people play with the idea. I’m printing parts of a ‘proof of concept’ now, which also means it should be pretty easy for people to try the idea and improve it.

Who wouldn’t want to print 4 simple parts, put together some simple electronics, install a program and have hand/finger tracking for less than $100?

Can anyone point me in the direction of a IR camera tracking solution on github….?