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Low cost methods to increase perceived field of view in virtual reality headsets without additional electronics.

by news | Oct 17, 2014 | Oculus Rift

Human vision is about 210°, we can see pretty much 180° side to side and moving our eyes can see slightly behind our head. Useful for noticing predators sneaking up on us… The DK1 from Oculus was 110°, the DK2 is about 100°. This was due to a few reasons but...

Wide angle, low distortion camera tracking for the Oculus Rift

by news | Oct 11, 2014 | Oculus Rift

I thought I would write a quick demo about one problem of the Oculus Rift DK2 that not been addressed, the coverage of the positional tracking camera. Generally it works really quite well, but if you move outside it’s field of view then tracking will stop,...

Open sourced, gloveless, 6DOF hand/arm/finger tracking + gun for Virtual Reality for less than $50…

by news | Sep 23, 2014 | Design, Hand Tracking

Leap motion had the right idea when they recently released a mount for the Oculus Rift. The idea was that you can see your hands from the front of your face and give you a cool way to put your hands inside VR. It was a good idea but due to the limited range of the...
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