It’ll be easy I said :p
Well, not quite, but it’s doable at least. I’ve fixed the scaling issue but my biggest problem is that my laptop is so horribly slow I might end up releasing a program that runs so badly the people using it throw up :p Not what you want to do to your potential customers!
I need to find a balance in the quality of the model’s appearance and frame rate since it looks nice and curved but runs like a dog right now.
Theoretically you should be able to convert the Inventor constraints into animations but that hasn’t worked right away, it would be nice!
Anyway, Unity has a nice web player so you can see games or demos in your browser so if it’s not too much hassle I might just drop a few parts of the project into that and see how it goes…