Heave solution Number Two…

Was kind of lost when my computer crashed.  🙁

Again its going to enter into the realm of ‘that can’t work’ and ‘why didn’t I think of that?’ for most people. Again, have a little patience. I’m concerned with possible stresses on the columns, but I think this is very doable. Just because it’s never been done doesn’t make something impossible.

I blame mssrs Stewart and Gough, they invent the ‘perfect’ system 70 years ago and everyone gives up trying. The space sim fans are a tough crowd too, the Feel Three was mentioned on /r/elitedangerous but quickly dismissed because it couldn’t properly simulate the forces of a zero-g spaceship. When asked which motion simulator could simulate it the answer was ‘none of them can’. You would think the Elite fans would be easier to please. I’m guessing 99.9% of formula one sim racers have never driven a F1 car and 98% of 747 sim pilots have never flown a 747 but unless Buzz Aldrin is a gamer 100% of space simers haven’t been in space :p

2 thoughts on “Heave solution Number Two…

  1. I think the space-jocks are a little full of themselves at the moment. But you’d have to be to pay what these guys pay to put themselves in the game. If you don’t have access to a centrifuge, they’re right, you’re not going to be able to get a proper 100% simulation of the turn-and-burn dynamics that make up most of these dog-fighting games; but that goes for anything that isn’t ground-bound. A Stewart platform can provide a pretty convincing scale simulation of a road-race as long as you don’t go flying in the air when you hit the sidewall at 200 km/h, but you need to suspend your disbelief when it comes to anything that is meant to lift off the ground. Still, isn’t gaming all about the suspension of disbelief? And something is better than nothing.

    • Still, isn’t gaming all about the suspension of disbelief?

      Exactly :p Even the top of the line military sims are useless if you want point out what they can’t do compared to a real plane….

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