Feel Three | Feel Three http://feelthree.com Virtual Reality Motion Simulation Mon, 23 Feb 2015 19:02:38 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 http://feelthree.com/wp-content/uploads/2019/04/cropped-logo140-1-32x32.png Feel Three | Feel Three http://feelthree.com 32 32 Benefits of quick release panels http://feelthree.com/2015/02/benefits-of-quick-release-panels/ Mon, 23 Feb 2015 19:02:38 +0000 http://www.feelthree.com/?p=2228 I had a long conversation yesterday about the project and we also discussed the concept of having quick release panels. The original plan was to have connectors that bolt the panels together, this is strong but a reasonably ‘permanent’ solution. It also means that everyone has to spend a couple of hours building their sphere, time most people would prefer to spend sitting inside it. We also recognised that some people don’t have the space to permanently keep a large device like the Feel Three, so we intended to develop an add on method to quickly create/dismantle the sphere. This would probably be more expensive but it could remove a major barrier to many people buying our Sim.

After a few hours tweaking my original ‘zipper’ design I’m beginning to think that perhaps this shouldn’t be an optional extra after all. I can imagine plenty of reviews telling people that they need to spend ages building the sphere, which isn’t perhaps the best impression to give people right away. Adding quick release tabs to each edge at the factory means everyone could be up and running in half an hour or so. The mirrored design means only one part needs to be created and tooled, and the metal retaining pins should be fairly cheap to mass produce.

quick release6

A notch in the side gives the pins something to grip so they can’t fall out.

I think I’ll do a orbit render too, my youtube channel is a little quiet πŸ™‚

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A quick note about the strength of the sphere. http://feelthree.com/2014/11/a-quick-note-about-the-strength-of-the-sphere/ Thu, 27 Nov 2014 23:17:10 +0000 http://www.feelthree.com/?p=1918 The edge of the sphere will be reinforced with two overlapping pieces of aluminium extrusion, but will the rest of the sphere be strong enough? Well the sphere will be primarily supported by 8 castor wheels and the omni chains will also spread some of the weight onto the arms of the base. Each internal edge will be connected by at least four nuts and bolts with locking washers on each. The internal chair mount will be connected to several panels to spread the weight of the user across the sphere.

Each design will also be over weighted and tested to destruction. Expect interesting videos! πŸ™‚

Spheres are inherently a strong structure under compression, the record holder dropped an unprotected egg 213 meters without it smashing. And although it’s not quite the same structure, check out this picture of the strength of a geodesic dome. See how the triangles form pentagons, hexagons and half hexagons? Just like the Feel Three.

16_3v

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Update #3 – We passed the first HAXLR8R selection test! http://feelthree.com/2014/11/update-3-we-passed-the-first-haxlr8r-selection-test/ Thu, 27 Nov 2014 16:26:22 +0000 http://www.feelthree.com/?p=1897 Shiny

Feel Three is still in the running for HAXLR8R…

Our pitch went well but the competition is fierce

Two of the founders spent an hour yesterday morning pitching to one of the HAXLR8R partners via Skype. It went well, but they have a hard job picking just 15 entries from nearly 400 applicants. At lot of the initial batch have already been rejected, so we cleared the first hurdle. We also asked you guys for your support on Twitter in the last update last week, and quite a few of you stepped up magnificently, but we’ve found out a lot of our mails ended up in spam boxes due to the unsubscribe link being broken. So we’ve moved over to MailChimp in the hope that Gmail, Hotmail and the rest won’t be so harsh. We’re now legal in every country and the unsubscribe button works perfectly.

So we’re asking again for your support, let the guys at HAXLR8R know that the FeelThree is on your shopping list for Kickstarter next year and we’ll show them that we have not only an amazing project but the backers to make their investment worthwhile. Once again, we’ll put your name into the raffle hat 50 more times if you help out before the end of November. Retweets also count so your followers also get to play!

So please spend 5 seconds letting twitter know about the project and pushing HAXLR8R to keep us in mind while they’re still interviewing and picking projects for the second round. This really makes a difference guys!

Link : #RT if you want to see the amazing #FeelThree VR motion sim get a second interview @HAXLR8R and get made in China ’15 j.mp/_FT

Remember that if we get in we’ll be blogging all about the experience, our progress and answering any questions, so this is a great resource if you’re thinking of applying to the program yourself in the future.

So if HAXLR8R doesn’t pick us is that the end of the project? Of course not, it would be a really great shortcut to the kickstarter and production but we’ve got plenty of other options to explore that we’re not able to share… yet.

We’re at 1800 followers on Twitter, email sign ups are still pouring in and the website get more traffic everyday. Something tells us that this is something you guys want.

As you’ve probably noticed we redesigned the base. It looks big but it’s actually the same width as the sphere, so it doesn’t take up any more space. It not only looks far cooler but means the part count is reduced since the four sides are essentially the same. It will probably be split too so it’s smaller to ship.

Thanks for your support guys and please spread the word!

Mark & the Team

@feelThree

Edit: Here’s a 30 second video of the feelThree in action

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Add a couple of sharing buttons… http://feelthree.com/2014/10/add-a-couple-of-sharing-buttons/ Mon, 13 Oct 2014 15:44:02 +0000 http://www.feelthree.com/?p=1641 I made it easy to spread the word but getting the code to work inside the theme was a really pain. I eventually cracked it by making a simple page and embedding it into an iframe, crude but it works…
I’ve also given everyone an incentive to click it by giving you 20 more entries to win a Feel Three if you click it…

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Vision Goal : Gear change haptics http://feelthree.com/2014/09/vision-goal-gear-change-haptics/ Sat, 27 Sep 2014 23:26:01 +0000 http://www.feelthree.com/?p=1552 One good thing that came my from exploration of counter rotation gyroscopes is an idea for haptics for the Feel Three platform. Now I know the motion simulator is one big ball of haptics but this adds a little more subtlety and range to the platform.

I’m not making a model just yet but here’s the general idea :

Two counter rotating gyroscopes don’t act like a gyroscope when put together so they can move as normal being unencumbered by gyroscopic forces. The spinning wheels also store a huge amount of energy. Normally we feed this into the gyroscope using a fast motor but there is another way we can get the energy out. Motors that have their polarity reversed or ground will now be driven by whatever they were driving, just as an engine will brake a car when going down a hill if you take your foot off the gas.

So imagine two sets of gyroscopes, that’s four in all, each with a motor. On the left side of the inside of the sphere we have two and the right has the other two. They’re aligned along the center of the horizontal axis and orientated so they spinning the same as your wheels would in a car. Now, when you start a racing sim they all begin to rotate, two clockwise and two anticlockwise, one on either side.

Now, the normal idea for racing sims is to rotate you backwards to generate acceleration, but the sphere has a disadvantage over sims with linear motors in that it can’t react quite as quickly to fast changes in rotation. So when you change gear the ‘jerk’ you would feel from the deceleration as the clutch disengages and re-engages would be too quick to be felt. This is where the gyroscopes come in. When you change gear up the motors that are essentially driving in reverse are engine braked followed by the forward turning gyros braking as well. These are only for a fraction of a second, but the momentum of these gyroscopes are passed to the motors and then the frame creating a rapid deceleration and acceleration to the whole platform. There are motors on both sides to maintain balance. You could put one set in the center but the user is in the way…

The gyroscopes would have to be reasonable substantial to impart a good amount of energy back into the platform but not so massive that they slow the platform down, perhaps a couple of kg on either side. Of course, there is also the possibility that these gyros could be placed on all three axis and actually drive the rotation of the whole platform. The motors and gyros would need to be much larger to turn the whole platform but the base unit would lose the omni chain and be substantially simpler.

Perhaps for the Feel Three v2? πŸ™‚

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Heave solution Number Two… http://feelthree.com/2014/09/heave-solution-number-two/ http://feelthree.com/2014/09/heave-solution-number-two/#comments Tue, 02 Sep 2014 14:00:49 +0000 http://www.feelthree.com/?p=1237 Was kind of lost when my computer crashed.Β  πŸ™

Again its going to enter into the realm of ‘that can’t work’ and ‘why didn’t I think of that?’ for most people. Again, have a little patience. I’m concerned with possible stresses on the columns, but I think this is very doable. Just because it’s never been done doesn’t make something impossible.

I blame mssrs Stewart and Gough, they invent the ‘perfect’ system 70 years ago and everyone gives up trying. The space sim fans are a tough crowd too, the Feel Three was mentioned on /r/elitedangerous but quickly dismissed because it couldn’t properly simulate the forces of a zero-g spaceship. When asked which motion simulator could simulate it the answer was ‘none of them can’. You would think the Elite fans would be easier to please. I’m guessing 99.9% of formula one sim racers have never driven a F1 car and 98% of 747 sim pilots have never flown a 747 but unless Buzz Aldrin is a gamer 100% of space simers haven’t been in space :p

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Did someone say modular? Adaptable? http://feelthree.com/2014/08/did-someone-say-modular-adaptable/ http://feelthree.com/2014/08/did-someone-say-modular-adaptable/#comments Sat, 16 Aug 2014 18:32:34 +0000 http://www.feelthree.com/?p=969 I saw an amazing video of the new Unreal 4.4 hang glider demo and realised it would be so easy to be able to use the Feel Three to really experience it.

It’s only a plank of wood attached to the half sphere, use a controller underneath if you’re lazy or build a simple bar control… Add a big fan at the front and you’re flying!

Screenshot 2014-08-16 19.21.14

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Open source? http://feelthree.com/2014/08/open-source/ http://feelthree.com/2014/08/open-source/#comments Wed, 13 Aug 2014 00:55:32 +0000 http://www.feelthree.com/?p=838 I’ve been giving some serious thoughts to making the Feel Three an open source project, it would be non-commercial and no derivatives but means people get the ‘source’ code so they can design their own mods a lot easier. I saw a great video linked on reddit arguing that this was so much better than patenting ideas these days.

What do you guys think? Leave me a comment.

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Cushions! http://feelthree.com/2014/08/cushions/ Sat, 02 Aug 2014 16:15:58 +0000 http://www.feelthree.com/?p=525 Why sit in an uncomfortable bucket seat all day when you could be spread out on luxurious leather. Cushions on the inside will enable you to sneak the Feel Three past your wife since she thinks you’ve bought a new cool armchair.

What can go wrong? :p

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Hi new visitors http://feelthree.com/2014/07/hi-new-visitors/ Thu, 31 Jul 2014 13:18:39 +0000 http://www.feelthree.com/?p=349 Before you all jump to conclusions about the information on the site I should note that good old Youtube made a unlisted video public as soon as it was uploaded, someone posted it to reddit and now suddenly, and unexpectedly, theΒ  blog where I’m organising my thoughts is ‘live’. Well it would happen sooner or later anyway, so I decided to just go with the flow…

Therefore there are a few gaps in the information and probably the most important thing, a quick video explaining in 1 minute how it works, is missing.

However, if you pick through the information you’ll find that theoretically the Feel Three should work, and I’m optimistic for a price that most people can afford πŸ™‚

If you think you can come up with a reason why not, well I’d love to hear from you before I waste any more time :p

If you think the idea is silly and you want a ‘proper’ motion simulator please head over to bluetiger, they would love to take your nine THOUSAND dollars for only Β±20Β° of pitch and roll… come back for a Feel Three when your bad neck won’t let you use it any more πŸ™‚

 

Please add your email to the box on the left if you want to find out when the Kickstarter launches, or if you don’t trust me with your email address (and why should you) subscribe to my youtube channel to keep up to date.

Please comment if you feel like sharing your ideas and start clearing a space in your house for when the Feel Three arrives! πŸ™‚

 

First blog post is here

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Modular is the way to go! http://feelthree.com/2014/07/modular-is-the-way-to-go/ Thu, 31 Jul 2014 07:54:45 +0000 http://www.feelthree.com/?p=342 Remember kids, the Feel Three is modular, and will be sold as a kit, so if you don’t want so much movement this isn’t a problem.

modular

If you then want to add some more panels later, go for it! Panels will come individually or in packs so if you want to chill out like Vader in his chamber, you can! πŸ™‚

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Simplify and save! http://feelthree.com/2014/07/simplify-and-save/ Thu, 31 Jul 2014 06:55:57 +0000 http://www.feelthree.com/?p=339 Before redesigning the panels I did a quick test to check what adding tabs to them would mean.
Screenshot 2014-07-31 07.48.10

After adding three tabs to the hexagons it looks like we would only need 20 connectors to join them up! This also slashes the number of bolts and washers too which is good. If the half hexagons have tabs on three sides they should also fit easily at the top.
Now the Feel Three should be modular so I would have to check this idea works for the other configurations but it seems to me that the idea is a winner!

Lets hope I have another as good next time I try to sleep πŸ™‚

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Entry and Egress http://feelthree.com/2014/07/entry-and-egress/ Wed, 23 Jul 2014 19:57:57 +0000 http://www.feelthree.com/?p=178 It’s not to early to consider how people are going to be able to get in and out of the Feel Three. If the top is mostly open and there isn’t a board across the seat for a wheel it should be easy enough to set the rotation that you can set inside and then slowly rotate the chair back as you sit in it. I guess it depends on how much movement people will want and how many panels they will end up buying that dictates how they get in and out.

I added a couple of half hexes to give more leg room at the front, obviously the edges pointing up are a problem :p

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Driving Version with Wheel, pedals and shifter. http://feelthree.com/2014/07/driving-version-with-wheel-pedals-and-shifter/ Sun, 20 Jul 2014 18:45:30 +0000 http://www.feelthree.com/?p=128

Pictures like this really make me think I might be onto something really cool.

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Adding a couple of joysticks http://feelthree.com/2014/07/adding-a-couple-of-joysticks/ Sun, 20 Jul 2014 17:34:55 +0000 http://www.feelthree.com/?p=126 Just a hacked together concept but helps show what the Feel Three is for.

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Icosahedrons? http://feelthree.com/2014/07/icosahedrons/ Wed, 16 Jul 2014 16:58:34 +0000 http://www.feelthree.com/?p=93 I didn’t think I’d missed a simplification of my design but I had a quick check. Icosahedrons don’t work since they use two different triangles, 8 equilateral and 12 isosceles. I could of course change designs but then I have more chance of being accused of plagiarism than if I just keep my hexagons and pentagons.

I wonder why there was no progress on their design. Maybe the skin was too thin and they didn’t want to spend a fortune on aluminum. Maybe the gyroscopes were expensive and tricky 5 years ago, nowadays you can get rotation information to your computer with a $5 arduino and a $5 mpu-6050 gyroscope. The sphere itself could hold a very large display, but with cheap HMDs on the horizon, it doesn’t matter.

Maybe I’ll email him and ask what happened when the Feel Three is further ahead.

 

 

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Interesting link http://feelthree.com/2014/07/interesting-link/ Wed, 16 Jul 2014 16:18:34 +0000 http://www.feelthree.com/?p=87 I found a video that displays a very similar idea to the Feel Three, albeit not fully realised.

Seems they came up with the idea in 2009 but doesn’t look like they followed it though. Their use of air to lift the platform, like playing air hockey, is quite nice since it means the skin can be relatively weak as the load is spread over a large area. However the airpump is quite noisy and the system would need to stay airtight for it to work. Using strong rotational wheels is a cheaper, simpler solution.

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Possible problems and ideas. http://feelthree.com/2014/07/possible-problems-and-ideas/ Wed, 02 Jul 2014 21:40:14 +0000 http://www.feelthree.com/?p=57 Ideas are like assholes, every has one but are they any good?

At 1.2m wide I would be able to fit in the sphere with my legs curled up but it wouldn’t be comfortable. This wasn’t an issue with my calves sticking out but it might be for some.Β  At this size the area would be about 4.5m2, so 2.25m2 when halved.

I couldn’t be sure but from an objective point of view, if I saw this I would immediately think “That’s nice, but I can’t fit inside it”. Now if this made me, and other people, dismiss it then that was a problem. I did some more measuring and found if I bumped the size up to 1.4m across I would be able to have my legs at an angle completely inside, or cross them if I wasn’t using pedals. The area of material was now 6.16m2 or about 3m2, a significant increase but nothing major.

I also suspect that people would want to make a full sphere so they could roll 360 degrees in all directions which might not be advisable or comfortable but you wouldn’t want to put people off for the sake of 50cm2 of aluminium.


Listen to Norm from Tested grunting at 2:12… he doesn’t sound like he’s having fun at all :p

Windcreen wiper motors are cheap and quite powerful but perhaps not fast enough, however if angled correctly then they should be easy to double up, which would be good for heavier users. Servo motors are another possibility and they have excellent holding torque for the edge of a roll.

If the interior of the sphere was padded with hex/pent cushions it could double as a stylish armchair if held by a pin to the base. The cockpit frame could also be removable too, so a couple of kids could fit inside for a virtual teacup ride.

The software would need to count full rotations to ensure the cables, which would need to be suspended above the Feel Three, didn’t become tangled. With sufficient slack this shouldn’t be a huge issue, but something to be aware of.

The mecanum wheels would need to be rubberised to ensure good grip on the sphere and subject to some wear which could become an issue.

The spheres weight could be supported by a set of rotating, heavy duty castor wheels.

These are a standard item and quite cheap, but they would need to turn smoothly on the base axis to work well. We’d need 3 or more, depending on how thick the sphere was since we need to distribute the weight.

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