Pictures | Feel Three http://feelthree.com Virtual Reality Motion Simulation Mon, 27 Apr 2015 15:04:02 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 http://feelthree.com/wp-content/uploads/2019/04/cropped-logo140-1-32x32.png Pictures | Feel Three http://feelthree.com 32 32 Cross section http://feelthree.com/2015/04/cross-section/ Mon, 27 Apr 2015 15:04:02 +0000 http://www.feelthree.com/?p=2402 x-section

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Top and Side http://feelthree.com/2015/04/top-and-side/ http://feelthree.com/2015/04/top-and-side/#comments Wed, 22 Apr 2015 06:17:51 +0000 http://www.feelthree.com/?p=2360 side 6 top 6

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Driving mode http://feelthree.com/2015/04/driving-mode/ Mon, 20 Apr 2015 05:06:06 +0000 http://www.feelthree.com/?p=2350 Driving_90

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First person view of the inside of the sphere http://feelthree.com/2015/04/first-person-view-of-the-inside-of-the-sphere/ Mon, 20 Apr 2015 05:02:56 +0000 http://www.feelthree.com/?p=2348 FPV6_90

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Time to share the newer design http://feelthree.com/2015/04/time-to-share-the-newer-design/ Mon, 20 Apr 2015 01:21:11 +0000 http://www.feelthree.com/?p=2344 New SPhere 6flight desert 8

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I think we’ve found our new seat model http://feelthree.com/2015/04/i-think-weve-found-our-new-seat-model/ http://feelthree.com/2015/04/i-think-weve-found-our-new-seat-model/#comments Sat, 18 Apr 2015 03:48:04 +0000 http://www.feelthree.com/?p=2338 Racer 7

 


 

 

Many thanks to Fateh Merrad for sharing it on Grabcad

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A new interior is beyond overdue http://feelthree.com/2015/04/a-new-interior-is-beyond-overdue/ Fri, 17 Apr 2015 23:15:12 +0000 http://www.feelthree.com/?p=2333 The wooden base that the chair sits on was always just a placeholder for a more permanent design, but even though everything else about the project seemed to be upgraded that stuck around. Well, no more.

Figuring out a simple strong system for armrests and mounting points for controllers has been put off for too long. This isn’t the final solution but the start of the search for it. It needs to be pretty simple, cheap and adjustable, so this at least fulfils those constraints for now. Yes, we know the steering wheel shelf would not be very sturdy, but one of our problems is that you need to get in and out of the chair, and with a steering wheel in the way this is a little tricky. Having a shelf that can be moved like this one (and then locked for use) would be useful.

We also need a method of mounting this platform into the sphere, which uses a similar idea and the same parts… perhaps we’ll show that later 🙂

armrests render 12

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Undercut base http://feelthree.com/2015/03/undercut-base/ Tue, 31 Mar 2015 14:59:02 +0000 http://www.feelthree.com/?p=2323 A lot can be said for a simple design but adding a slight variation can make a big difference. The 12 sided wedge base is perhaps a little to wide but adding an undercut cuts the size and changes the appearance quite a lot.

undercut2 undercut

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Extra curved panels http://feelthree.com/2015/03/extra-curved-panels/ Mon, 30 Mar 2015 23:37:47 +0000 http://www.feelthree.com/?p=2319 Although it’s hard to beat the flexibility (and low tooling costs) of just three panels it doesn’t create a very smooth line in the usual videos we’re showing. With another two slightly curved panels we get a nicer 3/4 sphere, but increase tooling costs by 2/5s. Perhaps something to save for the ‘deluxe’ version.

Screenshot 2015-03-31 00.31.04 Screenshot 2015-03-31 00.20.52

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Benefits of quick release panels http://feelthree.com/2015/02/benefits-of-quick-release-panels/ Mon, 23 Feb 2015 19:02:38 +0000 http://www.feelthree.com/?p=2228 I had a long conversation yesterday about the project and we also discussed the concept of having quick release panels. The original plan was to have connectors that bolt the panels together, this is strong but a reasonably ‘permanent’ solution. It also means that everyone has to spend a couple of hours building their sphere, time most people would prefer to spend sitting inside it. We also recognised that some people don’t have the space to permanently keep a large device like the Feel Three, so we intended to develop an add on method to quickly create/dismantle the sphere. This would probably be more expensive but it could remove a major barrier to many people buying our Sim.

After a few hours tweaking my original ‘zipper’ design I’m beginning to think that perhaps this shouldn’t be an optional extra after all. I can imagine plenty of reviews telling people that they need to spend ages building the sphere, which isn’t perhaps the best impression to give people right away. Adding quick release tabs to each edge at the factory means everyone could be up and running in half an hour or so. The mirrored design means only one part needs to be created and tooled, and the metal retaining pins should be fairly cheap to mass produce.

quick release6

A notch in the side gives the pins something to grip so they can’t fall out.

I think I’ll do a orbit render too, my youtube channel is a little quiet 🙂

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Reassessing the principles behind the heave add-on http://feelthree.com/2015/02/reassessing-the-principles-behind-the-heave-add-on/ Sat, 21 Feb 2015 01:44:07 +0000 http://www.feelthree.com/?p=2209 Readers who have followed the project from the start know we’ve followed the maxim that heave (or up and down motion) is nice to have, but not essential. Lifting the whole platform, and user, is very expensive in terms of power and engineering strength which is largely why motion simulation is so expensive to get into. Rotating the user is cheap, so that’s what we’ve concentrated on figuring out first.

We realised early on though that even though heave wouldn’t be a major focus it would be awesome to add sooner or later. If our average customer is happy to pay X for a sphere they might be happy to pay X again to get that sphere to move up and down. Ideally the mechanism for heave would fit inside the base and be backwards compatible. It seemed like a good principle, but perhaps not the best idea.

We want to get the sphere cockpit perfected, but having to design around a future mechanism makes the task rather more complicated. We would need to actually design and build the heave add on at the same time. This falls into the realm of ‘feature creep’ which is pretty dangerous when trying to make something on a budget, spending a good chunk of your prototyping budget on a future feature isn’t the best plan.

Instead I’ve realised that there is a great opportunity for simplifying the idea behind the heave add on. We always believed that the ‘end game’ for the platform was a sphere mounted on a six degree of freedom platform which would give the most options for users so why not have that as a guiding principle instead. A simple lifting mechanism inside the base doesn’t move us towards that final goal.

We also recognise that while people react well to the sphere lots of people are still in the market for a ‘traditional’ simulator. They still want an affordable 2 or 3 degree of freedom system (pitch/roll + heave) which the sphere design doesn’t fulfil.

So, it makes sense to actually design TWO simulators. The spherical cockpit version and an affordable base with pitch, roll and heave that can also be updated to add sway, surge and yaw. We treat both designs as separate unit that work individually but can also be combined. So users could buy one, or the other, or both. They might decide to upgrade either unit. You also have the option (if you had both) to separate the modules if you had a friend over to play 🙂

As usual the philosophy is to ‘keep it cheap’ so I threw together a quick frame version.

simple frame60  Clearly this is no good, what is the point of making something affordable if it’s too ugly to want?

Instead I think it would be better to have something with more elegant lines. This could be made by bending three sheets of aluminium and reinforcing them with an external frame.
simple frame2

The sphere is already quite large so this would add more bulk to the setup, so instead of three large parts we create smaller ones with the center missing, as demonstrated by the right hand picture below.

curves

This means the heave add on is much smaller when used separately, perfect for your own chair or with a ‘playseat’.

chair

If you want the whole setup you could use the same parts but add three panels to fill in the center of the platform. It’s possible these could be dispensed with since the base for the sphere would cover any gaps depending on how it’s designed.

chboth

This idea is more like a 3D sketch to get the ball rolling and creative juices flowing, it’s very early in the whole process but I think this could be the way to move forward.

Two platforms that could be used alone or combined would be a great way to give users more choice, as well as increase functionality.

Comments, as always, are welcome.

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Electronic rocking horse or Manx TT simulator?? :p http://feelthree.com/2014/11/electronic-rocking-horse-or-manx-tt-simulator-p/ Wed, 19 Nov 2014 01:40:29 +0000 http://www.feelthree.com/?p=1798 motorbiking

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Strengthening the edges? http://feelthree.com/2014/10/strengthening-the-edges/ Wed, 08 Oct 2014 11:59:04 +0000 http://www.feelthree.com/?p=1612 And providing a 100% guarantee the sphere can’t flip?

Well, adding a set of curved aluminium edges to the sphere is one cheap and easy way to do this. Extruded aluminium is only £4 a meter and the 20mm sections can be slightly curved and bolted to the existing holes on the panels. Some switches on the base can also provide a mechanical cut out if for some reason the sphere is over rotated, being triggered by these extrusions.
The sphere is also very strong but we might encounter cases where all the weight is on one side, stressing the sphere and possibly deforming it. By adding these sections we gain mechanical strength at a low cost.
We can also use similar sections inside the sphere to add strong connectors for heavy internal structures such as the chairs or foot pedals.
brace

There are also different types, so we can even use one that only has one grooved side.

Screenshot 2014-10-08 12.49.37

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Some interesting cockpit diagrams with measurements. http://feelthree.com/2014/09/some-interesting-cockpit-diagrams-with-measurements/ Mon, 01 Sep 2014 01:02:02 +0000 http://www.feelthree.com/?p=1213 cockpit_sizing_1  cockpit_sizing_2cockpit_sizing_3

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Abstract realistic render http://feelthree.com/2014/08/abstract-realistic-render/ Sun, 31 Aug 2014 01:55:54 +0000 http://www.feelthree.com/?p=1193 Helps to show how the whole thing fits together…

Abstract Realistic

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Starting to get seriously annoyed with Showcase http://feelthree.com/2014/08/starting-to-get-seriously-annoyed-with-showcase/ http://feelthree.com/2014/08/starting-to-get-seriously-annoyed-with-showcase/#comments Fri, 29 Aug 2014 16:58:01 +0000 http://www.feelthree.com/?p=1174 You use F4 to rotate the models, but F5….. that resets ALL the materials! and you can’t undo it. I’ve lost count of how many times I’ve screwed up my project with this and had to redo all the materials…

WHY?????

 

new super sphere

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Computer says “Arrrgggghhhh”! http://feelthree.com/2014/08/computer-says-arrrgggghhhh/ Thu, 28 Aug 2014 04:25:15 +0000 http://www.feelthree.com/?p=1167 Computers are great for taking what you’ve already done, copying it and presenting it again… Apart from my laptop.
I made a test for a Yaw omnichain and my computer was so slow it was running backwards….

Anyway, I’m sure you get the idea…

Screenshot 2014-08-28 05.21.47

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bokeh! http://feelthree.com/2014/08/bokeh/ Tue, 26 Aug 2014 17:46:50 +0000 http://www.feelthree.com/?p=1136 new2blurred

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Wooden base with motors http://feelthree.com/2014/08/wooden-base-with-motors/ Mon, 25 Aug 2014 02:19:02 +0000 http://www.feelthree.com/?p=1106
wood90

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New Base With Rollers http://feelthree.com/2014/08/new-base-with-rollers/ Sun, 24 Aug 2014 22:02:20 +0000 http://www.feelthree.com/?p=1095 Somehow the rollers don’t quite line up as they should… I’m not too annoyed, patterning parts in Inventor is a pain….
I guess I’ll have to add a couple of motors and probably some raised castors, but I think it looks pretty good!

outside rollers

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