Feel Three Specifications

Standard Configuration*

Hexagonal base with three motors/omniwheels. This will be partly assembled and quick to connect together.

Overhead cable management arm

1.6m sphere. The user will need to build this from individual curved panels. Will take a number of hours, but will be very simple.

1.6m Rim.

Chair base, with tactile transducer (and other electronics) under the seat.

2 locking arm rests with three degrees movement. Height, angle and forward distance. Tactile transducer in each.

2 Controller plates which allow the user to quick release their throttle/stick if required.

4 point harness.

Elasticated inner sphere cover which stretches around the chair base.

Adjustable seat plate.

NO seat. Users prefer to choose their own seats, like their controllers, and these are readily available and inexpensive worldwide.

Control software with support for 80+ games.

100% Vive compatible. Rift support depends on their new codebase.


A standard hemisphere allows ±80-85° pitch and roll, and  ±3600° yaw rotation (ie five complete rotations in one direction).  Yaw rotations are washed out by other movement.

Speed is 70-110°/sec, depending on axis, user weight, number of motors and use of peripherals, especially pedals.


Standalone Chair

Instead of a simulator you can begin with a more affordable chair for flight and sim racing. This will have multiple tactile transducers and be highly adjustable. If you later buy a simulator this then just drops into the sphere.


Additional paid options

  1. Pedal shelf/Foot rest. Distance and angle adjustable. Tactile Transducer inside. Invertible.
  2. Wheel/Yoke shelf. Quick release attach onto arm rests, with lower side mount for stick shifter.
  3. 6 Motor configuration. Each wedge has a motor for improved torque and responsiveness.
  4. Sphere/Base/chair anodising.
  5. A range of compatible chairs.
  6. High power front facing fans linked to game speed.
  7. Extra panels for more rotation, if ±90° pitch and roll isn’t enough.
  8. LED base lighting



Kickstarter notes:

There will be NO t-shirts and only one stretch goal.

Buyers will be responsible for paying import taxes and duties in their own countries.

Shipping will be included up to $100 worldwide from the manufacturer to the buyer, but we will be sending units as economically as possible.

Initial Kickstarter version will be strictly a consumer only model, but interested commercial buyers will receive a discount % code for a future commercial  version.

Developers can claim a free development simulator if they add native support and reach reasonable sales targets (or many downloads if a free game).

Users who give demos to other people can receive a referral code to put towards current and future upgrades and options.


*These are all preliminary, and subject to change.